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- on enterFrame
- set ActiveStartspr to 3
- set revolutionNumerique to ActiveStartspr
- set startBall to 4
- set revolutionNumeriqueBall to startBall + 6
- set numerisationBall to startBall + 7
- set startHighLightSpr to 12
- set numerisation to startHighLightSpr
- set startHotSpot to 13
- set numerisationHS to startHotSpot
- set ro to rollOver()
- puppetizeExclude(0, ro - (startHotSpot - startHighLightSpr), numerisation, numerisation)
- case ro of
- revolutionNumerique, revolutionNumeriqueBall:
- go(the frame)
- numerisationHS, numerisationBall:
- puppetSprite(numerisation, 1)
- set the member of sprite numerisation to member "revolutionNumeriquenumerisation"
- updateStage()
- go(the frame)
- otherwise:
- depuppetize(numerisation, numerisation)
- updateStage()
- go("revolutionNumeriqueClose")
- end case
- end
-
- on exitFrame
- go(the frame)
- end
-